Tanking:
It settles into a nice pattern in P2. When the phase starts, the choking gas flasks drop a little before the ooze spawns, and it stays that way. So I try to drop the flasks off in a location and then drag him away to the correct dps location.
This means I move in a little rhomboid pattern (which isn't fixed thanks to puddles and various knockbacks). The points are, clockwise: the green ooze spawn point, a location a little NE of that, the orange tanking/dps location, a location a little SW of that.
When the green ooze is about to spawn, I park him next to the spawn point and we dps away. When I get the flask warning, I move him to the second point so it's out of the way and drop the flasks off, then move to the third (orange tanking/dps) point and wait for orange to spawn. Conveniently, this puts maximal distance between orange and the bulk of melee.
When the flask warning comes, I move him to the fourth point, drop off the flasks, and move him to the first point in preparation for the green spawn.
The timing works out nicely. _________________ If I had a world of my own,everything would be nonsense.Nothing would be what it is because everything would be what it isnt.contrarywise;what it is it wouldnt be, what it wouldnt be,it would.You see?
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